The Great Trial: Christmas

A 2nd-level dungeon for 4 players that should take 2 to 4 hours to run.

Will the party stop Krampus on time?

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Description

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The Great Trial: Christmas is a one-page adventure for four 2nd-level characters. It consists of a short hexcrawl designed specifically to challenge novice adventures. It features all pillars of D&D.


The Great Trial

I released the first module back in February and in September, I released its sequel: The Great Trial Frostbite.

These adventures are meant to test the players and their characters and take them to the edge of their skills.

Aenor Gleenwith, a powerful elven mage, started to build the first Trial after realizing that he hadn’t left his mark in this world. So he wanted to enter the hall of legends besides Acererak and Halaster. He uses more experienced adventurers, often capturing them, to test the Trials for him.

This time, he wanted something for beginners. Having heard about the horrors of a place called Ravenloft, he researched a way to make his Trial happen there. He found a hamlet called Sargor (which can be located in the setting of your preference), and sent the whole place to a tiny plane between the borders of the Ravenloft’s Domains of Dread.


Content

A 2nd-level dungeon for four players that should take 2 to 4 hours to run. You will find:

  • A high-quality PNG file with the adventure, containing:
    • The DM version of the map
    • Guidelines on how to run it
    • Mechanical descriptions of locations
    • Summarized background and ending
  • 3 high-quality maps:
    • DM version (2048×2048 res)
    • Player version (2048×2048 res)
    • Player version — Hexless

Is your group up to this Challenge? Go find out!


The image of the adventure itself, a one-page adventure featuring a hexcrawl map and the instructions on how to run it.

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