Hello folks! I haven’t written much in here in 2022, it’s been a rather different year if compared to 2020/2021. I’ll briefly summarize my 2022 at the end, since I’ve done breakdowns every year, but the focus of this blog is to shed some light on how efficient a large catalog can be, more specifically because of bundles.
Post for the First Half of 2021
Content Warning: I’ll share some data and financial amounts.
The Hustle
I want to start pointing out that building up a large catalog is NOT an easy task. It’s actually rather hard. The good news is that it’s also NOT impossible. You need find stuff you like doing, and then keep doing it. Time goes by very fast, and when you least expect, you’ll have dozens if not hundreds of products under your belt! I started in Feb 2020 with ZERO products, and I’m now well over 250.
Sadly, a big catalog isn’t enough. There’s another aspect which is CRUCIAL to make this work, and that thing is marketing. And not any kind of marketing, efficient marketing. So don’t think tweeting about your stuff will bring you good results. It generally won’t. I touch on this topic in this blog post about email marketing.
The Combo
Once you have a large catalog and a sizable email list, you can launch the money making machine: bundles. I’ve ran five big sales through bundles so far, and I’ll share some data on each one of these.
2021 Black Friday/Cyber Monday
My first experience with this was a bundle of 12 of my encounter best-sellers. I called it “Ultimater Encounters Bundle”, and it ran for 6 days. The discount was 90% OFF.
Before I mention how it went, yes, I know. It may seem stupid to roll such steep discounts, but bear with me. The numbers will speak for themselves.
The results:
- 89 bundle sales
- Increase in Metal Best-Selling rankings
- Total of $ 324 profit made during that time, nearly 400% more than the first week of November
2021 Map Mega Bunles
During last Christmas, I ran my first Mega Bundle for maps in DTRPG. It was 80 maps, 800 versions, all with Commercial Use, so a total fo $ 20. This was roughly 70 products in that bundle. A pretty sweet deal. I ran this for than 2 weeks, and here’s how it went:
- 121 bundles sales
- Over 7,000 individual sales
- Increase in Metal Best-Selling rankings
- Total of $ 1,533 profit made during that time, nearly 1400% more than the first two weeks of December
Note that in 2021, my audience was around 3,000 emails (2,000 from my own list, 1,000 from DTRPG). Nowadays, it’s double that size.
2022 Halloween
This October, I decided to bundle all my Ravenloft best-sellers and offer them at nearly 90% OFF. It was 10 products for $ 10, yet another great deal. I again promoted on social media and emails, though I haven’t been promoting on FB much due to a change in their policy which rendered my post useless. Here’s how it went:
- 92 bundle sales
- Increase in Metal Best-Selling rankings
- Total of $ 477 profit made during that time, 300% more than the first two weeks of October
As you can see, emails once again did the heavy lifting.
2022 Black Friday/Cyber Monday
This time, I bundled all my Forgotten Realms best-sellers, which accounted for 9 products also sold at $ 10. The results:
- 164 bundle sales
- Increase in Metal Best-Selling rankings
- Total of $ 488 profit made during that time, nearly 275% more than the first two weeks of November
2022 Map Mega Bundle
This one is still running for 6 more days, but the results have been incredible. It’s the same concept as last year, but it’s intead 100 maps, 1000 versions (also with Commercial Use), all this for $ 25. That accounts for nearly 80 to 90 product in the bundle. It’s been running for little over 8 days, and here’s how it’s been going:
- 141 bundle sales
- Over 10,000 individual sales
- Increase in Metal Best-Selling rankings
- Total of $ 2,261 profit made during that time, nearly 1600% more than the first week of December (by the time I finished the post, which took some time with pauses, the bundle sold nearly $ 200)
Conclusion
CZRPG and 2022, a Summary
In 2022, I decided to take a slightly different approach, which was to take a bit more care of my mental health. The previous two years were very hectic, with over 20 hours on top of 40 hours from my dayjob. I’m now down to roughly 10 hours a week (50 total). Some of the creative process was delegated to other people, so I reduced my profits, but I managed to increase my revenue! I’m not counting the Kickstarter revenue though. Last year, CZRPG’s revenue was around $ 19,220 and this year it’ll reach $ 20,000! Which is cool, considering I haven’t put as much effort myself as before. My focus has been delivering Amazing Encounters & Places, the Patreon, and finishing up Chessenta’s Tyranny (not there yet sadly).
Another nice aspect is what I mentioned earlier: my reach has doubled! I’m now around 6.2k emails considering both lists (3.7k for my own list and 2.5k on DTRPG). I also expanded my reach to other platforms like Fantasy Grounds, Fantasy Grounds Forge, Steam, and Patreon. My DMsGuild revenue has been getting lower and lower, which is somewhat expected considering I’m not releasing there much. I’m anticipating reaching 50,000 sales by the end of the year, which is a nice milestone too.
On the lessons learned side, I faced all kind of challenges with the Kickstarter. Delivering a 300-page book isn’t easy, and if you go for offset printing instead of Print of Demand, it’s even tougher. The cool aspect of it is that all going well, I’ll be able to announce a nice surprise next year related to the Amazing book and CZRPG. Stay tuned!
As for the Patreon, I teamed up with a great cartographer, Jeremy from MimicMaps since I didn’t want to be overwhelmed with writing and mapping. While growing a Patreon can be very tough, it’s a good way to increase the catalog, wwhich opens up for quite some future opportunities.
That’s pretty much about 2022. Like always, feel free to leave any comment 🙂